Ledgers 2 running counts Both revised when a figure changes
The Sandbox Notebook emblem The Sandbox Notebook Open-ended games, written down

Ledgers are assembled from every notebook at once. One of them has already reversed its own conclusion, which is recorded on the page rather than quietly corrected.

Both ledgers

Counts that only mean anything across many games at once

An individual entry describes one game. These two pages describe the shape of all fourteen, which is where the only genuinely useful findings in this notebook live.

An open lined notebook with handwritten session notes, timestamps down the left margin and small sketched settlement diagrams
Ledger A · 14 games

How Long Each Sandbox Takes To Make You Want Something

Time from launching a game to setting the first objective nobody asked for. The range across fourteen notebooks is twelve minutes to four hours, and the correlation with how long we played is much weaker than expected.

Median 1h 08m Fastest 12m · slowest 4h 00m Open
A hand-built settlement on a terracotta plateau at golden hour with winding paths and terraced plots
Ledger B · 14 games · 412 events

Supplied Or Invented: Who Actually Wrote The Story You Remember

Every memorable event across every notebook, sorted by origin. The ledger began by assuming a high invented figure was a compliment and no longer does, and the page explains what changed it.

412 events counted Range 26% – 84% invented Open · reversed once
Standing figures

What both ledgers currently say

Summarised here so the direction of the counts is visible without reading either page in full.

NotebookHoursFirst goalInventedMaterials
Plateau Holding960:4062%Resist
Moor Tower713:1556%Resist
Quarry Gap520:1281%Cooperate
Lowfield441:0549%Resist
Spiral Station380:5554%Cooperate
Birch Lake292:4026%Cooperate
Terrace Works340:5058%Resist
Salt Marsh274:0039%Resist
Cog And Beam230:2077%Cooperate
Orchard Row191:3044%Cooperate
Drift Habitat161:1052%Cooperate
Pine Hollow113:3531%Cooperate
Ridge Claim82:2029%Cooperate
Chalk Flats40:1584%Cooperate

Read the last two columns together and the pattern both ledgers keep circling becomes visible: three of the four longest notebooks belong to games whose materials resist being used, and every notebook under twenty hours belongs to a game whose materials cooperate.

That is fourteen data points collected by one person, which is not evidence of anything general. It is, however, the reason the entries increasingly talk about friction rather than about freedom.